﻿using System.Collections.Generic;
using TrueSync;

namespace HEFramework
{
    public class AlertComponent : Entity, IAwake<int>, IUpdate, IDestroy
    {
        public int Type { get; set; }
        public List<EntityRef<Entity>> Teams { get; set; } = new();
        public List<EntityRef<Entity>> Friends { get; set; } = new();
        public List<EntityRef<Entity>> Enemies { get; set; } = new();
        public EntityRef<Entity> Target { get; set; }
        public FP SearchTime { get; set; }
    }
}